Mission Statement

For a long time I've been wanting to create a campaign in a more or less "modern" setting. I love shows like Buffy and Angel, and am a huge podcast junkie with a fixation on conspiracies. When The Adventure Zone ran their Amnesty pilot, the wheels started spinning.

I wanted to create a game where there was little obligation for players to always make it to the table, and with more flexible scheduling. When I joined Chris's AMAZING campaign "Hardholme," I started to really get a handle on how I wanted to structure this setting.

You'll find that things are little... different in Van Zandt. My inspiration comes from the Secret World games, shows from Buffy to Twin Peaks to the X Files, the friendly desert community of Night Vale, and my home town... Wills Point, (in the real life Van Zandt County!)

The story is, at it's core, about Van Zandt. Van Zandt the place is going to grow out of what you all create. Whatever that is will be up to you. Run for council, create a business, hunt for cryptids: my goal is for us to cooperatively create a living, breathing city alongside our adventuring. I'm very leary of allowing a player to be a "Chosen One," given how it doesn't really play well with this style world, but beyond that... This world is yours.

Much like Hardholme, the Discord server will give us the opportunity to remain engaged when we're not actively in Van Zandt. I want to keep sessions small and tight, so the will have a relatively low player cap per session. Don't worry, though! Players who aren't in a session will still have the opportunity to earn Downtime. Downtime allows for players to continue building on the world and earn in-game rewards.

Something to note: VZ occurs in an alternate timeline from our own. You'll find that Van Zandt county is significantly more progressive than our world on issues of race, gender, ability, and sexuality. Because full on: I'm not feeling roleplaying the bigotry you may find in a small town in West Texas in the 70s. We've got monsters to hunt!