Game Info

Game Structure
Van Zandt Seasons (similar to the Monster of The Week shows that it is based in), made up of 13 sessions, or Episodes. Episodes will appear on the calendar, and players will be able to sign up for any they are interested in. General sessions will be capped at a limited number of players except for the Season Premiere and Finale.

A given session will be tied to Rumors, which will allow players to choose to pursue the mystery they are most interested in. A session takes place over approximately one week of in game time. Players who are not in a session will receive a week of Downtime in which they can pursue new rumors, develop their skills, make money, etc.

Character Info
Your character can be any of the archetypes from the Monster of the Week handbook, with the exception of the Chosen. Supernatural creatures are fair game in the world of Van Zandt, and I want to accommodate you in making the character that you want.

Are you a pyrokinetic Blackout Baby? A former athlete turned park ranger? A magical girl? A dude who transforms into a ferret? How about an old con-man just trying to fake a bigfoot sighting? The choice is yours.

Any archetype from the Monster of the Week handbook is available (save the Chosen), as well as custom builds (pending Keeper approval).

Game System
Van Zandt will run using an extremely simple and versatile system: Monster of the Week, which is a Powered By the Apocalypse game. PBtA games are more roleplay and narrative focused than D&D. Players will be working to track down the monster, work out how to defeat it, and handle it in order to progress.

Occasionally there will be events and phenomena instead of monsters, but the focus will be similar. Experiment, Explore, and ask questions!